Thursday, 31 March 2016

INTERVIEW: Limited Run Games*

As a gamer, I think I speak for a lot of us when I say that finding out that a game you’re excited for will only be released digitally can be really disappointing. After all, you wanted to give it a place on your awesome gaming shelf, right? There’s nothing wrong with digital copies, of course, but there’s also nothing wrong with wanting the option of a physical game. This is where Limited Run Games comes in.

Limited Run Games is a company focused on bringing limited physical copies of digital-only games to the PlayStation 4 and the PlayStation Vita. It was founded in 2015 by Josh Fairhurst, founder and CEO of Mighty Rabbit Studios. So far, Limited Run has released limited runs of Breach & Clear for PS Vita and Saturday Morning RPG for PS Vita and PlayStation 4. Once a run sells out, that's it – no reprints!

I recently got the chance to speak with Douglas Bogart, the co-founder and Head of Sales at Limited Run, and he very politely let me ask him some questions about the company. If you want to know what goes down at Limited Run, read on.

Sunday, 27 March 2016

REVIEW: Life is Strange (PS4)*


When Square Enix and Dontnod Entertainment announced they were making a new episodic adventure game back in August 2014, I couldn’t help but feel excited. I’ve been a die-hard fan of Telltale Games’ episodic titles since I first got my mitts on The Walking Dead: Season One back in 2012, so I was super-stoked to hear that a new contender was entering the episodic game scene.
The first episode of Life is Strange was released in January 2015. Word of mouth quickly spread and before too long all I was hearing was how great it was, and how those playing it couldn't wait for more.
I like to wait until all of the episodes are out until I play an episodic game, but even when the fifth and final chapter launched in October 2015, a lack of funds meant I still had to hold tight. Only recently did I finally get around to buying the full game from the PlayStation Store, and I'm so glad I did.

Wednesday, 23 March 2016

FIRST IMPRESSIONS: Miitomo (iOS, Android)*


I always thought Nintendo had made the right choice by staying true to their own consoles instead of whacking some micro transaction-riddled rubbish onto mobile phones. So naturally, as soon as Nintendo announced it would finally be turning to smartphone app production after so many years of reluctance, I was sceptical.

Would they be able to pull it off? After all, this was new territory for Nintendo, and they’ve already become something of a laughing stock when it comes to the Wii U, so I didn’t want to see this turn into a similar problem.

On 25 October 2015, Nintendo announced their first mobile application, Miitomo – a Tomodachi Life-esque social interaction app involving Miis. At first glance, it really didn’t interest me in the slightest. If I wanted to communicate with my friends I could text them, and if I wanted to play Tomodachi Life, I could just load up my New Nintendo 3DS: why did I need a clone on my smartphone?

Miitomo launched in Japan on 17 March and received a colossal one million users within three days. It’s due for a worldwide release on iOS and Android later this month, but I managed to get my hands on a Japanese copy of the app, because the reception it received there piqued my interest. That, and I’m extremely impatient. I had to see what all the fuss was about.

Saturday, 19 March 2016

REVIEW: Alien: Isolation (PS4)



Admittedly, I have always been bit of a wimp when it comes to horror games. Playing one usually always ends up with me literally screaming with fright because, well, I’m really not great at being scared, especially when it involves jump scares. But, after months of debating, I finally decided to give in and give Alien: Isolation a shot after hearing such fantastic praise, even though I haven’t seen the movies. Don’t judge. I know I’m late to the party here, but you can blame it on the fact that I’m a huge wuss. I’m ashamed of it. It also boils down to the fact that I shit my pants twice as hard when it comes to first-person horror games (I'm looking at you, Outlast).

If you haven’t heard of Alien: Isolation, where have you been?! It’s a must-have title for survival-horror game fans, and devotees of the Alien franchise alike. It was initially released back in late 2014 on PC, PlayStation 3 and 4, Xbox 360 and Xbox One, and later became available on Linux and OS X in late 2015. It sees the player taking on the role of Amanda Ripley, the daughter of the protagonist of the Alien movies, Ellen Ripley, and is set 15 years after the events depicted in the first Alien film. After embarking on a mission in hope of finding her mother, Amanda finds herself stranded alone on the Sevastopol: a humungous orbital trading space station, consisting of a colossal labyrinth of vents, tunnels, and lonely corridors. Unbeknownst to her, she isn’t alone—the androids have gone hostile, supplies are scarce, and the remaining humans are fighting for survival among each other. If that wasn’t bad enough, there’s an Alien on the loose too, killing all who cross its deadly path. Before I get into this properly, I want to iterate that no horror game has ever given me an experience even remotely close to what I felt whilst playing Alien: Isolation.
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